![large ship construction large ship construction](https://pbs.twimg.com/profile_images/455341870483120128/gGt1cHoV_400x400.jpeg)
The engine is a complex system that allows the ship to move in space and maneuver. Can be boosted through modules and upgrades. A number indicating by how much health the Shield regenerates every second. Like the Hull, this can be modified with modules and upgrades. Shields are the opposite of the Hull: they take the most damage from EM weapons and the least damage from Kinetic weapons. It is expressed by a number characterizing your Shield's total health (separate from Hull health). Regeneration is constant, but can slow down or accelerate under different influences. The Shield is also able to resist damage, like the Hull, and the charge level of the Shield is able to automatically recover (regenerate). If the "charge level" of the Shield reaches 0, then any further damage is applied to the Hull. The enemy’s weapons primarily cause damage to the Shield (except for certain weapons and modules that ignore Shields), and the Shield must be destroyed first before damage to the Hull can occur. The ship's Shield is an energy barrier that protects your Hull from damage.
LARGE SHIP CONSTRUCTION INSTALL
You can install Regenerative Coating and other modules to restore Hull strength otherwise. Normally, your Hull does not "heal" and needs to be repaired with a friendly Engineer frigate or by using repair modules. A number indicating how much the Hull regenerates every second. Hulls take the most damage from Kinetic weapons and the least damage from EM weapons by default, although this can be modified by installing modules that affect the Hull. The ability of the hull to reduce damage taken. If your Hull strength drops to 0, then the ship is destroyed. When you take Hull damage, your Health decreases. It is expressed by the number characterizing the "life stock" or health of your ship. The hull is the basis of the ship, on which all the other components, modules and weapons are mounted.